Mobile App Engineering

A framework decision, signing keys and store accounts you actually own, crash triage and staged rollouts on a rhythm, offline data that syncs, and the yearly OS cycle handled before users notice.

Free · Mac (Apple silicon) and Windows · v1.0.0 · Other platforms

Then open the Marketplace in the app, search for Mobile App Engineering, and click Install. It goes into your own files, and works offline from then on.

What it installs.

1

Pillar

1

Area

50

Projects

200

Starter tasks

⚙️ Software Engineering

Mobile App Engineering

Building and shipping native or cross-platform mobile apps, handling app store releases, device fragmentation, offline data and crash reporting.

  1. Native or cross-platform framework decision
  2. Supported OS versions and device matrix
  3. Developer and store accounts owned by the organisation
  4. Signing certificates and keystore custody
  5. Reproducible local builds for both platforms
  6. App architecture pattern and module layout
  7. Crash reporting and symbol upload from day one
  8. Build variants for development, staging and production
  9. Automated signed builds to the test tracks
  10. Weekly crash and ANR triage
  11. Store review and rating response routine
  12. Release train for store builds
  13. Staged rollout monitoring for each release
  14. Yearly OS beta compatibility cycle
  15. Store policy and SDK requirement watch
  16. Certificate and provisioning profile expiry calendar
  17. Third-party mobile SDK audit
  18. App size budget and tracking
  19. Physical test device lab upkeep
  20. App lifecycle and process death study
  21. Main thread discipline and mobile concurrency
  22. Declarative UI with SwiftUI or Jetpack Compose
  23. Profiling with Instruments and Android Studio
  24. VoiceOver and TalkBack accessibility pass
  25. Push notifications end to end
  26. Universal links and app links that open the right screen
  27. Reading crash reports and symbolicated stack traces
  28. Offline-first local data store choice
  29. Sync and conflict handling for offline edits
  30. Cold start time reduction
  31. Crash-free session target as a release gate
  32. Forced update and minimum version policy
  33. Remote config and feature flags for mobile
  34. Device farm choice for on-device UI tests
  35. Secure on-device storage for tokens and keys
  36. Privacy labels and data safety form that match the code
  37. First App Store and Google Play submission
  38. Responding to a store rejection
  39. Emergency hotfix through store review
  40. Launch readiness for a major app version
  41. Target API level upgrade before the Play deadline
  42. Dropping support for an old OS version
  43. Solo developer shipping one app to both stores
  44. Web team taking on its first mobile app
  45. Inheriting a mobile codebase with no documentation
  46. Handover of an agency-built app to an in-house team
  47. Mobile platform support for several feature teams
  48. Kotlin Multiplatform shared module for business logic
  49. Over-the-air updates within store rules
  50. Background work within OS execution limits

Where it starts.

Each project arrives with its purpose, milestones and first tasks written out. Here is how the first three read.

Native or cross-platform framework decision

Picking between Swift and Kotlin, Flutter, React Native or a shared Kotlin Multiplatform core decides who you can hire, how fast you ship two platforms and how painful the next OS release will be. Writing the decision down against your team's real skills and the app's real needs (camera, Bluetooth, background audio, heavy animation) stops the question being reopened every quarter.

First tasks

  • List the native capabilities the app needs in its first two years
  • Build the same login and camera screen in the two leading frameworks
  • Compare build times, app size and integration effort from the spikes
  • Write the decision and its revisit conditions in the repository docs

Supported OS versions and device matrix

Every extra OS version you support adds test time and blocks newer APIs, while every one you drop locks some users out. Setting a minimum version and a short list of reference devices from your own analytics, not from guesses, gives testing and design a fixed target.

First tasks

  • Export last quarter's sessions by OS version and device model
  • Work out what share of users each candidate minimum version would exclude
  • Pick the reference devices that cover screen sizes and low-end hardware
  • Publish the matrix and link it from the README

Developer and store accounts owned by the organisation

App Store Connect and Google Play Console accounts registered to a departed employee's personal email are one of the most common reasons a team cannot ship a fix. Moving both accounts under an organisation-owned identity, with at least two admins and a recovery route, removes a single point of failure that has nothing to do with code.

First tasks

  • Check which identity owns each store developer account today
  • Add a second admin to both accounts with the least role that works
  • Record recovery and two-factor details in the team password manager
  • Review everyone with access to both store consoles @recurring(quarterly)

Make it yours.

Install Mobile App Engineering, then tell Aurum the date you're aiming for. It checks whether the plan fits the weeks you actually have.

Free · Mac (Apple silicon) and Windows · v1.0.0 · Other platforms

Blueprints are general information to help you organise your own work. They are not medical, financial, legal or other professional advice. See the Terms.